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7th Sea English v0.1
Von Rufino Ayuso, erstellt von Yurian00

Based on 7e Mer V2 from Studio Agate, created by Neuralnoise: https://lets-role.com/system/7e-mer-v2-1661

As a 7th Sea Hero, you might...

… save the Queen of Avalon from treacherous blackmail!

… thwart a dastardly assassination attempt on the Cardinal of Castille!

… raid the villainous fleets of Vodacce merchant-princes!

… free the Prince of the Sarmatian Commonwealth from a mysterious curse!

… make decisions that alter the very course of Théan history!

In most roleplaying games, you start off as a 1st-level loser who’s terrified of the goblin with a broken knife. In 7th Sea, you are a Hero, an icon of Théah ready to live and die for causes that matter. You can take on ten thugs with swords, knives, and guns all on your own. You don’t start off digging through old dungeons hoping to find a copper piece or two. No! You are trusted knight, a loyal bodyguard, or even… an adventuring queen herself.

In other words… you’re d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d'Aubigney, and the Scarlet Pimpernel all rolled up in one!

This is a game of high adventure, mystery, and action.

This is a game of intrigue and romance.

This is 7th Sea.

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I've translated most of the content to English. I'm adding custom brute squads, advantages and specific home rules for my campaign.

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CHARACTER DETAILS

Wealth

Corruption

Hero Points

Risk

+1d good idea

+1d roleplay

+3d helping character

+1 to all dices

+1d for health

+1d additional (Avantage)

Bet to 15 (Danger dice)

Fail

TRAITS

BRAWN

FINESSE

RESOLVE

WITS

PANACHE

DEATH SPIRAL

SKILLS

Rank 3 : Rerroll 1D

Rank 4 : 2 raise by 15

Rank 5 : 10 expl. (+1d)

Weaponry

Warfare

Athletics

Brawl

Notice

Empathy

Ride

Scholarship

Intimidate

Sail

Convince

Perform

Tempt

Aim

Hide

Theft

Add

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

Advantage?

ARCANES

BACKGROUNDS

Phase 1

Phase 2

Phase 3

Phase 4

Phase 5

PHYSICAL DETAILS

PAST AND PRESENT

POSSESSIONS

SOCIÉTÉ SECRÈTE

DUELIST STYLE AND BONUS

MANEUVER

Faint

Lunge

Bash

Parry

Riposte

Style

Slash

MANEUVER INFORMATION

To perform a Maneuver, spend a raise during your Action. A Duelist can only perform one Maneuver per Action. He cannot therefore spend two Slash and Parry raises in the same Action. On the other hand, as part of an Action Sequence, he can spend several raises to perform several Maneuvers as separate Actions.

In addition, a Duelist can never execute the same Maneuver twice in a row: you cannot Slash and then Slash again during your next Action. As part of an Action Sequence, a Duelist can execute the same Maneuver twice in the same Round, provided that the two executions of this Maneuver are separated by another Maneuver (or by an Action of another type ).

CONDITIONS

799 / 5.000
Resultados de traducción
A rare and hard to find component. Can be chosen multiple times.
The help of an assistant that must be hired. Can be chosen multiple times.
A large amount of raw materials (up to 1 Wealth Point).
Endangering your assistant(s) and yourself.
Instructions from a mentor.
Obtaining a particular treatise from Alquimia that deals with the subject studied.
A process that creates an unstable compound (an additional Stake is needed to get everything to work as expected).
Multiple failed attempts before compound works (increases time to complete compound by one level: minutes > hours > days > weeks). Can be chosen multiple times.

LABORATORIUM

JUVENILIA

Nombre d'Avantage(s) Sorcellerie

Knight's Gesa

Never raise your sword against a countryman

Never abandon the fight before it is through

Never break your word or help someone else break theirs

Never be idle when there is work to be done

Never let your passions rule you

Never take something for yourself that belongs to another

Always serve the Graal

Penitence

Graal Atone

Graal Atone

Elilodd's knights

Major Trait

Minor Trait

INCARNATION

Virtue

Hubris

Radiance

Glamours

TABLETTES D'ARGILE

RUNES DU FUTHARK

MAJOR UNGUENTS

MINOR UNGUENTS

MAJOR MARKS

MINOR MARKS

WHAT YOU BRING WITH YOU

Known markets

Cost of Deals

Known weaves

Lashes

MATHUSKA'S TOUCH

RESTRICTIONS

TURA'S TOUCH

Tura's marks is visible

TASKS

CHARTER

Bénédiction de la Charte

SIGNATORIES

BLACK SPOT

Each black spot can:

lose 1 Rank in a Trait

lose 2 ranks on a skill

lose an Advantage of 2 points or less.

compel the Hero to pay 1 Heroism point to benefit from the effects of a specific Advantage of 3 or more points. This additional cost is added to any activation cost.

LWA

UTILISATION D'UN GRAN MET

Gros Gran met

Ti Gran met

Ti Gran met

GRAN MET CONNUS

BAXANS

PIXANS

MANIFESTATIONS

NUANCES

RELIQUES MORTUAIRES

MERVEILLES

MIRACLES

LES DOUZES PROMESSES

les Prodiges

Histoire

connue

maîtrise

les Révélations

Histoire

connue

maîtrise

les Protections

Histoire

connue

maîtrise

les Promesses perdues

Histoire

connue

maîtrise

AMULETTES, GRAPHIES ET TATOUAGES

AHURA

Ailes

Legs

LEGS COMMUNS

THIQA

PORTEUR DE LA THIQA

il peut dépenser vos points d’Héroïsme comme s’il s’agissait des siens (pour activer des Avantages ou sa propre Sorcellerie par exemple).
il peut vous faire venir à ses côtés sans effort. Au cours d’une Séquence, cela nécessite une Mise. Hors d’une Séquence, aucune dépense de ressource n’est nécessaire.
il peut dépenser un point d’Héroïsme pour amplifier l’effet d’un Khidma que vous activez, en passant de l’effet Mineur à l’effet Majeur.
il peut vous obliger à dépenser une Mise supplémentaire pour accomplir des Actions qu’il n’approuve pas.

KHIDMA

Marchés connus

Coût des Faveurs

ALTÉRATIONS

Souillure

NOTORIÉTÉS