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Black Sword Hack - Ultimate Chaos Edition
From The Merry Mushmen, created by Neuralnoise

Grab your sword and shield of bronze, don your demonic breastplate, and recall the spells you stole from Elfheim. You must get ready for battle, for the enemy is threatening everything and everyone you've ever known. The struggle between Law and Chaos is coming to an end, and reality itself is in danger. You may have to sell your soul, and perhaps even lose your life – but if the world is to disappear tomorrow, you and your companions will go to your doom knowing you fought til the bitter end.

Black Sword Hack is a rules-lite tabletop roleplaying game for two to six players and one gamesmaster. It evolves from the old-school renaissance play style (sometimes known as adventure gaming), using straightfoward rules that are easy to modify, expand on, or ignore. It will let you run dark fantasy epics inspired by the works of old masters of the fantasy and science-fiction genre, including Michael Moorcock, Fritz Leiber, Karl Edward Wagner, Jack Vance, Robert E Howard, and many more.

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Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

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DOOM DIE

THROW ?

BONUS / MALUS

STR

DEX

CON

INT

WIS

CHA

BACKGROUNDS

GIFTS

Gift (3 stories)

Gift (5 stories)

Gift (7 stories)

Gift (9 stories)

HIT POINTS

/

⚔️ Weapon damage

✊ Unarmed damage

WEAPONS

ARMOUR & SHIELD

EQUIPMENT

COINS

NOTES

Demonic Pacts

Spirit Alliances

Sorcery

Faerie Ties

Twisted Science

Runic Weapons

DAEMONIC PACTS

INVOKING A DEMON POWER

Roll your Doom die, with Disadvantage if it isn't the first time you summon a demon today (this resets after a long rest). If the Doom Usage die is depleted while invoking a demon, roll on the Demon's revenge table. Additionally, if the Doom die rolls a 1, there is a side effect (detailed in the demon's description).

SPIRIT ALLIANCES

CALLING A SPIRIT

Roll your Doom die, with Disadvantage if it isn't the first time you have summoned a spirit today (this resets after a long rest).

SORCERY

CASTING A SPELL

Make an INT test. If the spell was already cast on the same day, roll with Disadvantage. A failure means the spell cannot be cast before the character has taken a long rest. On a critical failure, roll on the Torn Veil table.

SPELLS LIST

FAERIE TIES

TWISTED SCIENCE

BUILDING A MARVEL

• MAINTENANCE

Subtract half the cost of your gadgets that are still active from the invention points you get each week. The good news is you don't need a workshop to do maintenance work.

• GADGET COST

You also need some materials to build your gadgets. As a rule of thumb, each marvel requires 20 coins worth of materials per invention point required. Same goes for the maintenance...

• USAGE DIE

Unless they are single use items, your creations come with a Ud6. Roll it after each use (or after a fight for weapons).

RUNIC WEAPONS

LEVEL

& ASSOCIATED BENEFITS

2.

+1 to an attribute (maximum score is 18), +1 HP

3.

Gain a gift, +1 HP

4.

+1 to two attributes (maximum score is 18), +1 HP

5.

Gain a gift, +1 HP

6.

+1 to two attributes (maximum score is 18), +1 HP

7.

Gain a gift, +1 HP

8.

+1 to two attributes (maximum score is 18), +1 HP

9.

Gain a gift, +1 HP

10.

Your Doom die is now a Ud8

ORIGIN

BACKGROUNDS