Disponibile fra:

Fateforge / Dragons
Published by Studio Agate

English

Powered by the 5th Edition ruleset with the addition of many original options, Fateforge features Eana, a brand new campaign setting for your adventures. Following the sword & sorcery tradition, the adventurers will travel through grandiose landscapes and interact with exotic, colorful civilizations. By dint of skill, bravery, or cunning, they will overcome increasingly challenging ordeals, and perhaps find their way to the mythical Fateforge and ascend to godhood.

Français

Découvrez l’univers d’Eana et ses multiples civilisations hautes en couleur, retrouvez les portails perdus des Voyageurs, gravissez les marches de la Forge du destin et mesurez-vous aux Dragons-dieux ! Vie quotidienne. Découvrez la mythique Cité franche, ainsi que toutes les règles permettant de donner corps aux voyages et à la vie quotidienne. Le mystère, l’exploration et la découverte sont au cœur de l’expérience du jeu. Que vous vous déplaciez à pied, en bateau ou en nefélytre, répondez à l’appel de l’aventure !

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Hit Points

Heal

Damage

0

/

0

+ 10

Add Temp HP

Wound Threshold :

4

Exhaustion:

0

-Remove Exhaustion-

1- Disadvantage on ability checks

2- Speed halved

3- Disadvantage on attacks rolls and saving throws

4- Hit point maximum halved

5- Speed reduced to 0

6- Death - the character drops to 0 hit points

Update Max HP

Update Current HP

Temp HP

Wound Threshold

Done

Skills

0

Acrobatics

0

Animal Handling

0

Arcana

0

Athletics

0

Deception

0

History

0

Insight

0

Intimidation

0

Investigation

0

Medicine

0

Nature

0

Perception

0

Performance

0

Persuasion

0

Religion

0

Sleight of Hand

0

Stealth

0

Survival

Saving Throws

0

Strength Save

0

Dexterity Save

0

Constitution Save

0

Intelligence Save

0

Wisdom Save

0

Charisma Save

Proficiency

2

Passive Perception

10

Inspiration

0

Strength

0

Dexterity

0

Constitution

0

Intelligence

0

Wisdom

0

Charisma

AC

10

Calculate AC

-Equipped Armor AC-

-AC Modifier-

-Bonus AC Modifier-

-Bonus-

Done

Initiative

0

Calculate Initiative

-Initiative Bonus-

Done

Speed

30

Calculate Speed

-Edit Speed-

Done

Hit Die

Hit Dice:

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Multiclass Dice:

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Short Rest

Long Rest

Death Saves:

Level

Class

-Add Custom Class-

Done

Multiclass Level

Multiclass

Species

-Add Custom Species-

Done

Civilization

Permanent :

Visibility

:

- Weapon Attacks -

- Armors -

Equipped shield:

Equipped armor:

Dex.

Str.

Wis.

Con.

Light Armor

Medium Armor

Heavy Armor

Shield

Permanent :

Visibility

:

Spellcasting Ability

Spell Save DC

10

Spell Attack Bonus

+2

Spell display

no Spell Slots remaining!

- Spells -

Spell slots

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Level 2:

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Level 3:

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Level 4:

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Level 5:

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Level 6:

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Level 7:

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Level 8:

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Level 9:

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Done

Level

Cantrip

Damages of

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Visibility

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Copper

Silver

Electrum

Gold

Platinum

Encumbrance

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Encumbered

Heavily encumbered

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- Features and Traits -

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-Speed-

Climb

Swim

Fly

High Jump

Long Jump

-Other Proficiencies and Languages-

-Bonuses and Expertise-

-Alignment-

-Background-

-Awakened-

-Personality Traits-

-Ideals-

-Bonds-

-Flaws-

-Allies & Notes-

-Corruption-

Minor

Serious

Severe

Critical

-Backstory-

Show Character Sheet Tutorial

Character Settings

Proficiency Bonus

Passive Perception

Initiative

Armor Class

Spell Save DC

Spell Attack Bonus

Enable Multiclass

Jack of All Trades

Hide Tooltips

-Edit Character Values-

- Notes and Important Info -

0

Other Damage

Roll Heal

Heal:

Choose Attribute or Ability

Other Damage:

S

Other Damage

DC:

Type:

Charisma save

Wisdom save

Intelligence save

Constitution save

Dexterity save

Strength save

Melee Attack

Ranged Attack

HP

english_sauvegarde

english

Components:

Effect:

Duration:

Casting Time:

Range:

Ritual Spell

Transmutation

Abjuration

Conjuration

Divination

Enchantment

Illusion

Evocation

Necromancy

Heal

Wounds

Wound

Roll Damages

Damages of

Proficiency

Special Ability

Damage Vulnerability

Damage Resistance

Damage Immunity

Condition Immunity

Sense

Language

Skill

Saving Throw

Objet

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Athletics

Acrobatics

Sleight of Hand

Stealth

Arcana

History

Investigation

Nature

Religion

Animal Handling

Insight

Medicine

Perception

Survival

Deception

Intimidation

Performance

Persuasion

Strength Save

Dexterity Save

Constitution Save

Intelligence Save

Wisdom Save

Charisma Save

Damages: