Disponible en:

MOTHERSHIP
De Tuesday Knight Games, creado por Blaad

[ENG] Welcome to Mothership, the award-winning sci-fi horror tabletop RPG where you and your crew try to survive in the most inhospitable environment in the universe: outer space! You’ll excavate dangerous derelict spacecraft, explore strange unknown worlds, encounter hostile alien life and examine the horrors encroaching upon your every move.

[FR] Bienvenue dans Mothership, le RPG d'horreur de science-fiction primé où vous et votre équipage tenterez de survivre dans l'environnement le plus inhospitalier de l'univers : l'espace ! Vous vous aventurerez dans de dangereuses épaves de vaisseaux spatiaux abandonnés, explorerez d'étranges mondes inconnus, rencontrerez une vie extraterrestre hostile et découvrirez les horreurs qui suivent chacun de vos mouvements.

Publicada el 7/2/2022

[ENG] Sheet v1.0b

Add dice roll from NPC and Character Sheets

Publicada el 4/2/2022

[ENG] Sheet v1.0a

Add NPC sheet

Publicada el 27/1/2022

[ENG] Sheet v1.0

Sheet playable without dice automatisation

Prueba este sistema con diferentes diseños e idiomas

Level :

XP :

/

Credits :

STRESS

RESOLVE

HEALTH

/

PANIC EFFECT

PANIC CHECK

STATS

STRENGTH

SPEED

INTELLECT

COMBAT

TOTAL

BASE

MOD

SAVES

SANITY

FEAR

BODY

ARMOR

TOTAL

MOD

EQP

SKILLS

TRAINED SKILLS cost 1 point

EXPERT SKILLS cost 2 points

MASTER SKILLS cost 3 points

To take an Expert or Master skill you must first take one of its prerequisite skills.

Unspent Skill points

TRAINED +10%

LINGUISTICS

BIOLOGY

FIRST AID

HYDROPONICS

GEOLOGY

ZERO-G

SCAVENING

HEAVY MACHINERY

COMPUTERS

MECHANICAL REPAIRS

DRIVING

PILOTING

MATHEMATICS

ART

ARCHEOLOGY

THEOLOGY

MILITARY TRAINING

RIMWISE

ATHLETICS

CHEMISTRY

EXPERT +15%

PSYCHOLOGY

GENETICS

PATHOLOGY

BOTANY

PLANETOLOGY

ASTEROID MINING

JURY RIGGING

ENGINEERING

HACKING

VEHICULE SPECIALIZATION

ASTROGATION

PHYSICS

MYSTICISM

TACTICS

GUNNERY

FIREARMS

CLOSE-QUARTERS COMBAT

EXPLOSIVES

MASTER +20 %

SOPHONTOLOGY

XENOBIOLOGY

CYBERNETICS

ROBOTICS

ARTIFICIAL INTELLIGENCE

COMMAND

HYPERSPACE

XENOESOTERICISM

WEAPON SPECIALIZATION

WEAPONS

Name

Bonus

Damage

X10

Shots

Range

Crit.

Spécial

EQUIPMENT

Get an extra 5d10*10 starting credits when you do not choose a loadout.

General Equipment

Other Equipment

Get an extra 5d10*10 starting credits when you do not choose a loadout.

Crowbar, Hand Welder, Laser Cutter, Body Cam, Bioscanner, Infrared Goggles, Lockpick Set, Vaccsuit (Oxygen Tank, Mag-Boots, Short-range Comms)

Vibechete, Rigging Gun, Flare Gun, First Aid Kit, Vaccsuit (Long-range Comms, Oxygen Tank), Survey Kit, Water Filter, Locator, Rebreather, Binoculars, Flashlight, Camping Gear, MREs x7

SMG, Frag Grenade x6, Standard Battle Dress (Heads-up Display, Body Cam, Short-range Comms), Stimpak x6, Electronic Tool Kit

Scalpel, Tranq Pistol, Stun Baton, Hazard Suit, Medscanner, Automed x6, Pain Pills x6, Stimpak x6, Cybernetic Diagnostic Scanner

BIO & INFO

Background :

Traumas & Phobias :

Notes :

0

0

0

0

Once per session, a Teamster may re-roll a roll on the Panic Effect table

Fear save made in the presence of Androids have disadvantage

Whenever a Scientist fails a sanity save, every friendly player nearby gains 1 stress

Whenever a Marine panics, every friendly player nearby must make a fear save

+5 Combat whenever a frendly Marine is nearby