Disponibile fra:

Cyberpunk Red
Da Talsorian, creato da Gormarius

ENGLISH

Created by Gormarius

Special thanks for:

Guile, Tiamate, Megalo on JS questions, and Dryss about rules of CP.RED and the FR community from Cyberpunk players. Thanks also to the FR community from Let’s Role for their support and help with the project.

System for Cyberpunk Red roleplaying game. Futuristic universe with Bladerunner tendencies, beyond the 2050s and around Nightcity. You will embody a freelancer paid to execute more or less legal missions. Specialized in a field (negotiation, vehicle piloting, matrix network...), you will bring your contribution to the custom-built team in order to carry out tasks for various clients, or corporations.


FRANÇAIS

Créé par Gormarius

Spécial remerciement pour :

Guile, Tiamate, Megalo sur les questions de JS, et Dryss sur les règles de CP.RED et la communauté FR des joueurs de Cyberpunk. Merci également à la communauté FR de Let's Role pour leur soutien et leur aide sur le projet.

Système pour le jeu de rôle Cyberpunk Red. Univers futuriste aux tendances Bladerunner, dans les années 2050 et autour de la ville Nightcity. Vous incarnerez un indépendant payé à exécuter des missions plus ou moins légales. Spécialisé dans un domaine (la négociation, le pilotage de véhicules, le réseau matriciel...), vous apporterez votre contribution à l'équipe construite sur mesure afin de mener à bien des tâches de clients divers, ou de corporations.

Pubblicata il 4/12/2024

Tirages standards

  • Les tirages standards (exemple : /r 3d8) sont désormais au standard Let's Role et non plus avec la mécanique de Cyberpunk.
  • Un nouveau craft est désormais disponible pour les tirages standards xd6 et 1d10+x pour permettre aux meneurs de réaliser des tirages rapidement sans passer par une feuille de PNJ. L'option de cacher/montrer le tirage a été intégrée.

  • Standard draws (example: /r 3d8) are now Let's Role standard and no longer Cyberpunk mechanics.
  • A new craft is now available for standard xd6 and 1d10+x draws, allowing leaders to make quick draws without using an NPC sheet. The option to hide/show the draw has been integrated.
Pubblicata il 16/2/2024

Drones / vehicles

Additional sheet for drones based from vehicle model tables of character sheet.

Pubblicata il 15/2/2024

Hardware list

Hardware list added for cyberdeck of netrunner.

Pubblicata il 15/2/2024

gauge analyzing programs installed

Added a gauge analyzing programs installed by netrunner on the cyberdeck

Pubblicata il 9/2/2024

Operator rank for trading

Operator rank (Fixer) added for trading skill during dice roll.

Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License: https://creativecommons.org/licenses/by-sa/4.0/

Let's Role SAS si riserva il diritto di eliminare questo sistema se questo non rispetta le condi della piattaforma.

Prova questo sistema con diverse skin e lingue

v2.23

Att

1

Sk

1

𝙄𝙉𝙏

𝙍𝙀𝙁

𝘿𝙀𝙓

𝙏𝙀𝘾𝙃

𝘾𝙊𝙊𝙇

𝙒𝙄𝙇𝙇

𝙇𝙐𝘾𝙆

𝙈𝙊𝙑𝙀

𝘽𝙊𝘿𝙔

𝙀𝙈𝙋

-4

0

0

0

0

0

0

0

0

0

0

👥

Tentativeff lksdj flsqdkjf

Roll (d6)

0

Hit Points

Seriously Wounded *

Humanity

1

(old value)

Initiative

Init. Mod.

Role

Role

Critical Injuries

Notes

Awareness Skills

LVL

STAT

BASE

Concentration (WILL)

0

Conceal/Reveal Object (INT)

0

Lip Reading (INT)

0

Perception (INT)

0

Tracking (INT)

0

Body Skills

LVL

STAT

BASE

Athletics (DEX)

0

Contortionist (DEX)

0

Dance (DEX)

0

Endurance (WILL)

0

Resist Torture/Drugs (WILL)

0

Stealth (DEX)

0

Control Skills

LVL

STAT

BASE

Drive Land Vehicle (REF)

0

Pilot Air Vehicle* (REF)

0

Pilot Sea Vehicle (REF)

0

Riding (REF)

0

Tech Skills

LVL

STAT

BASE

Invention (TECH)

Upgrade (TECH)

Fabrication (TECH)

Field

Education Skills

LVL

STAT

BASE

Accounting (INT)

0

Animal Handling (INT)

0

Bureaucracy (INT)

0

Business (INT)

0

Composition (INT)

0

Criminology (INT)

0

Cryptography (INT)

0

Deduction (INT)

0

Education (INT)

0

Gamble (INT)

0

Language (INT)

Streetslang

0

0

0

Library Search (INT)

0

Local Expert (INT)

Your Home

0

0

0

Science (INT)

0

0

Tactics (INT)

0

Wilderness Survival (INT)

0

Fighting Skills

LVL

STAT

BASE

Brawling (DEX)

0

Evasion (DEX)

0

Martial Arts* (DEX)

0

0

0

0

Melee Weapon (DEX)

0

Performance Skills

LVL

STAT

BASE

Acting (COOL)

0

Play Instrument (TECH)

0

0

Ranged Weapon Skills

LVL

STAT

BASE

Archery (REF)

0

Autofire* (REF)

0

Handgun (REF)

0

Heavy Weapons* (REF)

0

Shoulder Arms (REF)

0

MedTech Skills

LVL

STAT

BASE

Surgery (TECH)

Medical Tech (TECH)

- Pharmaceuticals

- Cryosystem Operation

Social Skills

LVL

STAT

BASE

Bribery (COOL)

0

Conversation (EMP)

0

Human Perception (EMP)

0

Interrogation (COOL)

0

Persuasion (COOL)

0

Personal Grooming (COOL)

0

Streetwise (COOL)

0

Trading (COOL)

0

Wardrobe & Style (COOL)

0

Technique Skills

LVL

STAT

BASE

Air Vehicle Tech (TECH)

0

Basic Tech (TECH)

0

Cybertech (TECH)

0

Demolitions* (TECH)

0

Electron./Secur.Tech* (TECH)

0

First Aid (TECH)

0

Forgery (TECH)

0

Land Vehicle Tech (TECH)

0

Paint/Draw/Sculpt (TECH)

0

Paramedic* (TECH)

0

Photography/Film (TECH)

0

Pick Lock (TECH)

0

Pick Pocket (TECH)

0

Sea Vehicle Tech (TECH)

0

Weaponstech (TECH)

0

Melee Weapons

[Evasion]

Cyber-arms

Weapon

Skill

Type

Quality

Hands

Damage

ROF

Cbc

Roll

Notes

Ranged Weapons

[Evasion]

Weapon

Skill

Type

Quality

Hands

Damage

ROF

Cbc

Roll

Range (m/yds) → SD

┍━━ Mag ━━┑

Notes

6

12

25

50

100

200

400

800

max . stock . type

Armor

Armor

┌ Localisation ┐

upgrade

Armor penality

Notes

Head Body SP

Cyber implant

HL

Data

Injuries

HL

Description

Therapies

HG

Description

Gear

€$

Item

Qt

Notes

Cost

Amunitions

type

Qt

Notes

Cost

Reputation Events

Addictions

Role Specific Lifepath

Lifepath

Personal informations

Cultural Origins

Clothing Style

What Do You Value Most?

Most Valued Person

Family Background

Family Crisis

Personality

Hairstyle

Feelings About People?

Most Valued Possession

Childhood Environment

Life Goals

Tragic Love Affairs

Friends

Enemies

Who?

What Caused It?

What Can They Throw at You?

What’s Gonna Happen?

Aliases

Reputation

Housing

Rent

Lifestyle

Fashion

Actual look

Bottoms

Top

Jacket

Footwear

Jewelry

Mirrorshades

Glasses

Contact Lenses

Hats

Vehicle 1

Vehicle Type & Name

Description

Caracteristics

Category

Base

MOD

Speed

Seating

(Driver/Pilot)

Range

Category

Base

MOD

Value (Eb)

Combat (MOVE)

Cargo

Engine

Interface

Maneuvers

Type

Base

Category - Left side

Base

MOD

Category - Core

Base

MOD

Category - Right side

Base

MOD

╔══════════════════════════════════════

HP glass - front

══════════════════════════════════════╗

HP glass - front left

SDP

HP glass - front right

HP glass - rear left

SP vehicle

HP glass - rear right

╚══════════════════════════════════════

HP glass - rear

══════════════════════════════════════╝

Vehicle Modifications

Name

Change

Value (Eb)

Description

Vehicle Weapons

Weapon Type

Skill

Damage

Modes

Mag

ROF

Range

Value (Eb)

Note

Vehicle 2

Vehicle Type & Name

Description

Caracteristics

Category

Base

MOD

Speed

Seating

(Driver/Pilot)

Range

Category

Base

MOD

Value (Eb)

Combat (MOVE)

Cargo

Engine

Interface

Maneuvers

Type

Base

Category - Left side

Base

MOD

Category - Core

Base

MOD

Category - Right side

Base

MOD

╔══════════════════════════════════════

HP glass - front

══════════════════════════════════════╗

HP glass - front left

SDP

HP glass - front right

HP glass - rear left

SP vehicle

HP glass - rear right

╚══════════════════════════════════════

HP glass - rear

══════════════════════════════════════╝

Vehicle Modifications

Name

Change

Value (Eb)

Description

Vehicle Weapons

Weapon Type

Skill

Damage

Modes

Mag

ROF

Range

Value (Eb)

Note

CYBERDECK

Installed programs

Mod

0

Net Action

Interface

🖧

Base

Mod

Total

7

5

Name

Class

Plc

PER

SPD

ATK

DEF

REZ

Effect

Cost

Hardware

Description

Experience

Party

Session

ID

task reward

ID

Use of experience points