References

References are used to connect components values between them. For example, you could have a number component charisma, and another persuasion. If you want the value of persuasion to be 5 + the charisma, simply set the computed value to 5 + @charisma. When the user update the value of charisma, the value of persuasion would automatically update.

It is possible to link a reference to another reference. For example, charisma could have a value of 7 + @proficiency. And so on.

The only restriction is that you cannot have circular references. If you make a circular reference, you will have an error in the console, and the value will be 0.